

Some find it easier and some find it more difficult. We have seen players ask and suggest different things regarding difficulty levels. What are your thoughts on this and how is it being addressed? Some players have complained about the game’s balance and difficulty in later levels. You can play sometimes with your friends and sometimes alone with all the progression of the community saved on a dedicated server. You can share resources and help your surviving community at your own pace. In the game, you need to build your own surviving camp alone or with your friends or with survivors all over the world. HTS1 and HTS2 are very different, HTS2 is more multiplayer and community oriented.

What’s changed in How to Survive 2? For those looking to get into the series for the time, how does it differ most from the previous game? If consumers have fun, it means that we reached, at least, a part of the objective. Zombie game competition is not easy, there are many games, our goal was to refresh a bit the genre, to propose something fun and different.

We are happy as we are making games for players, if consumer reception would not have been positive, we would have failed.

What are your thoughts on the overall positive consumer reception to the series? "In the game, you need to build your own surviving camp alone or with your friends or with survivors all over the world." You may even learn a thing or two about the game’s overall balance. GamingBolt spoke to Eko Software head Jules-Benjamin Lalisse about the sequel, releasing it for consoles, the struggle to compete in a market swarming with survival titles and so on. However, games like How to Survive have opened up the world to more isometric survival experiences, proving that you don’t always have to go first person to make a statement. The fact that Eko Software’s How to Survive 2 exists in a world where H1Z1, PlayerUnknown’s Battlegrounds, Rust, DayZ and so on with a decent following is noteworthy.
